For years and years, I’ve wanted to start some kind of restaurant. It’s one of those foolish dreams you can’t quite kill and you find yourself looking into empty retail spaces, talking to people who’ve done it to hear their horror stories and fond memories, and making up concepts you think might work for some particular location.
When it came time to move our Corvallis office last year after 25 years in the same space, I looked for a place with a kitchen. I can’t really defend the decision on any Geologie-related grounds, but with the main part of our business having relocated to Portland, I liked the idea of the space being multi-purpose. An early concept was to run a coffee shop out of the space and just work at a table with our laptops. Most of what we do can be done on a MacBook Pro and we thought, we may as well own the coffee shop we’re going to work in.
But the appeal of real food and a real chef and a wine program grew and I slowly worked on some concepts with a chef friend of mine (also named Ian) and another close friend, a budding wine expert. They’d worked together before, knew how to run a restaurant, and were ready to work with me on a space of our own design. Geologie worked on logos and collateral for the project while Ian’s girlfriend did the interior design and purchasing of everything from plates to decor. We thought of it as an art project, not quite sure whether we’d open the doors for customers or just keep it for ourselves.
We did several private dinners in the space, with newspapers on the windows and with no proper licensing. A very small dinner with wild ducks was just for us, while two larger dinners seated 40 for multi-course tasting menus. At that point we knew we needed to just go for it and open the space as a restaurant.
So, in April 2010, we launched Luc publicly. I think of it as a side project of Geologie to some extent, because Geologie designers spent a lot of hours working on the printed pieces and the window vinyl and the website in their spare time. And because it’s run with the same philosophy, that creative people are best left alone as much as possible, with a minimum of governing rules and the most freedom possible to do their thing.
Maybe what Geologie and Luc have most in common, though, has something to do with scope, and conversations that are possible with small teams. Geologie (née Edge Design) once had 25 or so people around the turn of the century, and we were scattered and inefficient. We’ve been about 6–7 people for a few years now and it feels good to all fit around one table. Everyone’s voice gets heard, in the same way that you can have 6–8 people at your dinner party and beyond that, the din sort of takes over and no idea lasts long in conversation.
So, Luc. Our own little version of place-making—a place we made because we wanted it to be there. A place where several aesthetics merged to make one, and an art project that people take with them when they leave, in the realest way possible. I’m thankful to my pals at Geologie for letting my attention wander a little bit while this dream made its way to reality.
















